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<title>soundtoys.net artist: ollivier dyens</title>
<subtitle>creative output</subtitle>
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<id>tag:soundtoys.net,2007-04-20:/artists/ollivier-dyens</id>
<updated>2007-04-20T11:27:25Z</updated>
<author>
<name>ollivier dyens</name>
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<title>The Profane Earth</title>
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<id>tag:soundtoys.net,2005-03-10:/toys/the-profane-earth</id>
<published>2005-03-10T00:00:00Z</published>
<updated>2005-10-21T11:14:34Z</updated>
<content type="xhtml" xml:space="preserve"><div xmlns="http://www.w3.org/1999/xhtml">The Profane Earth is a series of virtual reality poems.<br/><br/>Why virtual reality? Because a virtual world can never be completely &#039;filled,&#039; its surrounding void is what provides aesthetic strangeness, is what allows memory to grow. Upon entering a virtual world, the user gazes at the surrounding emptiness and knows that beyond the seen architecture lies the terra incognita of the man-machine mind, a sort of man-machine unconsciousness where man-machine memory is first formed, man-machine anger first triggered, man-machine desire first felt. What makes a 3d world different from other human artistic endeavors is this surrounding void mirroring the man-machine mind. The surrounding emptiness of 3d worlds should not be ignored. On the contrary, it should be used as one of the pillars of 3d aesthetic.</div></content>
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