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<title>soundtoys.net artist: tamisier guilhem</title>
<subtitle>creative output</subtitle>
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<id>tag:soundtoys.net,2009-07-12:/artists/tamisier-guilhem</id>
<updated>2009-07-12T14:33:54Z</updated>
<author>
<name>tamisier guilhem</name>
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<entry>
<title>Sonicplanet</title>
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<id>tag:soundtoys.net,2003-06-08:/toys/sonicplanet</id>
<published>2003-06-08T00:00:00Z</published>
<updated>2005-10-24T14:33:16Z</updated>
<content type="xhtml" xml:space="preserve"><div xmlns="http://www.w3.org/1999/xhtml">I have always been fascinated by sounds on travels as well as spaces/locations and time zones. <br/><br/>I also like the feeling of mixing native sounds (recorded down the street) with electronic soundscapes.<br/><br/>The idea behind sonicplanet is to connect these things all together and to give the user the opportunity to travel by activating sounds located on an invisible map. On a second level the user can trigger what I named soundspheres (soundscapes) to give the native sounds more depth. <br/><br/>As for the interface, I have chosen to give the application a retro-futurist software style to emphasize the idea that sonicplanet is a sonictravel engine. <br/>This version of sonicplanet is the version 1.0. As I?m currently living in Asia, most of the sounds have been recorded in the region, But I plan to uptdate it regularly with native sounds from new locations as well as with new soundspheres. <br/><br/>Technics<br/>It has been created using: <br/>Photoshop for graphics<br/>A Korg MS2000 and Cubase VST for sound design and sound-editing <br/>Flash for the soundspheres (generative audio and background animation,<br/>Director for the programming.<br/></div></content>
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