Project: What can be a 3D sound-Sampler? How can you play/create with sound in a 3D environment? What does it mean to be 'in' the sound? Description : A vrml cubic structure including 33-1 sounding cubes. Requirements : Vrml Plug-in : Pivoron (PC) or CosmoPlayer (Mac +PC) SoundCard + Speakers! Interact: 1x Click on a cube make the sample play once. 2x Click on a cube make the sample play loop. Click on a cube while the sample is looped, stop it. Drag a cube on its axis, makes the sample' pitch change. Navigate through cameras list to get others viewpoints.
Usage : Stand-alone application (monitor screening or video-projector). Performance / '3Dj' playing for the audience (video-projectors). Installation / XpjS can be adapted to DeepMatrix MultiUser server to synchronize multi-screening (require at least 4 video-projectors).
Regarding Performance and Installation, please contact me.
Open : Edit the XPJSV2.WRL source file Replace your own samples in the Protolines (bottom) and send me your version ;-) Online version : http://www.maurice-and-georges.net/npe/maurice/ Credits : Project & development : Grgoire Cliquet, Sound Design : Niktay, Special thanks : Actions Reseaux Numeriques
Enjoy : Vrml Plug ready? Enter / play Loud ! | |